![]() You can even pause at any time if you want to admire a particularly cool or funny scene. I like how while building everything's shown in a 2D view, but when you go to test it out the camera subtly shifts into a 3D perspective where you can pan around and zoom in on the little forklifts careening around the level. The first couple of levels ease you in with tutorials, which is nice as someone who hasn't played a Bridge Constructor game before. I've been enjoying it so far, though I've only had time to reach level 8 so far. Thanks to the pacing of the game, it never managed to annoying me, only fry my brain a little.įind it on Humble Store and Steam. If you liked the previous Bridge Constructor games it's a solid decision to pick it up. For those of you not usually interested, it's a damn fine game overall with some really interesting puzzle mechanics. I think it’s pretty safe to say I’m quite a fan! I’ve had a lot of fun with it, in fact some of it has truly made me laugh, although that’s mainly at how stupid I am when I watch the utter failure of my designs. It's not just the weight of the vehicles to take into consideration then, it's also the risk of collision when levels make you cross-over the paths to reach the exit. This way, you can really see if your designs will hold up, naturally mine don't and it often ends in fiery disaster. Portal bridge constructor level 17 how to#I give you this video of my failure, to my triumph and quickly back to total failure again…įrom an early level, since I don't want to spoil how to solve much of it.Īs you can see in that video, a little feature for those who really want to test themselves is to send out a convoy of trucks. I just felt like it needed a little more humour over all. It’s the little things, like no one calling me stupid when I let my vehicles fall into pools of acid, but what's there is quite amusing. Portal bridge constructor level 17 full#I did feel like they didn’t use GLaDOS to its full potential. Your designs don't have to be perfect and who cares if they fall apart after, as long as you reach the exit. You can try each level as many times as you wish, you can build and remove parts at will, so it's quite satisfying when you really manage to get it working good enough. It can result in some rather silly consequences, but luckily failure isn't punishing on the player, it's a game that very much invites you to fail over and over again. On top of that, you're working your way around lasers, those hilarious little turrets, jump pads and more. In Bridge Constructor Portal you're not just dealing with two portals, there will at times be multiple giving you an extra challenge to figure out where they all go. I'm not sure I should be allowed to design bridges… However, all that disappointment suddenly vanished when I got into the first test chamber-hello robotic voice of GLaDOS (Ellen McLain), how I’ve missed you! The way she says “bridge”, I could have died from giggling. That’s the problem when you take a beloved franchise and use it in your own games, you’re setting a high bar to follow. ![]() It was mildly amusing to read, but disappointing going in. ![]() I’ve never been too interested in them, but as a massive Portal fan I couldn’t pass this up. The style of the game is really fantastic, I think they successfully captured the feel of Portal, while being clear it's a different game to the classics.įor a game that makes use of Portal, to the point that the publisher said Valve “collaborated” on it, I was quite surprised by the initial introduction scene not having some kind of funny voice over. If I’m going to be totally honest, this is the first Bridge Constructor game I’ve actually played myself. However, I've put as much time into it as possible to gather some thoughts. Sadly, I got less time than expected on this one as the Linux version only started to work properly the night before release. YouTube videos require cookies, you must accept their cookies to view. ![]()
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